Design and Development of Educational Technology
Date: On request
Category: UI/UX/Graphic Design
To be effective, educational technologies must be designed based on what we know about how people learn. Through interviews with experts in the field, this course explores educational technologies, outlines the theories that influence their development, and examines their use.
Participants will both give and receive feedback from others in the class forums as part of this course. To synthesize main ideas, participants will work towards creating a pitch for a new educational technology.
In Unit 1, we will talk about the history of educational technologies and how these technologies have influenced how we learn.
In Unit 2, we will explore what it means to learn something and different approaches to deepen learning.
In Unit 3, we will focus on active learning and take a closer look at simulations that can foster learning.
Unit 4 introduces the idea of collaborative learning and considers communities of practice.
Unit 5 provides an overview of different types of assessment and delves into how technology is changing the field of assessment.
Unit 6 is all about design-based research, a methodology for research and design of educational innovations.
What you'll learn
- A broad understanding of several prominent educational theories and approaches regarding teaching and learning and examples of how these are manifested in educational technologies
- Different ways technology can be leveraged to foster learning
- How to recognize different types of assessment and how technology is changing the landscape for assessing learning
Director of the MIT Scheller Teacher Education Program and the Education ArcadeMIT
Creative Director, the Education ArcadeMIT
Research Manager, MIT Scheller Teacher Education ProgramMIT
To participate in this training, you can Enroll
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